time of thin blood

the burden of genius..

Saturday, November 11, 2006

virtual blogger

i'm inspired.

i've been loitering around an' tryin' out the free text-based online games scattered on the net for the past few hours, an' i came up with a good idea of a free online game i intend to work on, sometime this month.

i'll name it imaBloggin, or virtual blogger, or maybe something else more creative.

it's a free online game, where you play the role of a blogger, and you get to improve your character's blogging skill through posting (of course!), and you need to work your way to the top of the life a' bloggin'.

your goal is to be the most popular blogger,and to make your blog the most popular, or to make it the most profitable, take your pick. you have to keep track of a lot of things though. it's not easy being a blogger.

you'll be creating a character, beefing up his character skills, namely, grammar, spelling, coherence, comprehension, creativity, participation, zeal, an' rate of bloggin' (or lethargy).

you'll be managing your character's blogging activities. you can gain sponsors for your blog, which earns you cash in exchange for letting them advertise on your site. you have to make sure your character is posting interesting articles in there, and you have to keep checking on his progress.

the posts are generated by computing random numbers against your character's stats. which means if your character has excellent grammar, coherence, etc., most likely, he will be creating interesting articles. if your character has a high rate of blogging, then he should be creating articles at unbelievable speeds. like four posts per day or something. go figure.

you also have to manage your character's time. if you choose to be a student blogger, then you have more time for blogging, but you come up with less appealing articles, which can lower the popularity of your posts and your blog. if you choose to be a working blogger, you have less time for blogging, but you have a higher chance of coming up with interesting articles. you can spend your character's game time by having him read and react to other people's posts and blogs, practicing his blog skills, interacting with other bloggers who comment on your blog, or having him take a blog day off, to clear his mind and to come up with new ideas, and a lotta other realistic stuff that bloggers do.

if you interact with other bloggers, it increases your popularity and thus, makes people want to read and comment in your blog more. it also increases your chance of getting new visitors to your blog. and new visitors mean, better chances of winning the random blog awards. and of course, it'll improve your popularity as well.

you win cash prizes for having the most active post within the week, you gain bigger and better sponsors.

your accumulated cash can be used to increase your skills, purchase blog points which you use to enhance your blog functions like archiving and web design or create new blogs in addition to your main site, and a lotta other things.

i'm still trying to figure out what other stuff i need to take into account so i'd come up with a more realistic feel for the game.

i really think it's a spankin' idea. an' i feel good about it too.

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